MsgSkill Struct Reference
[Rules]
A player use one of his skill.Client <-> Server.
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#include <Player.hh>
List of all members.
Public Member Functions |
|
| MsgSkill (int client_id=-1) |
Public Attributes |
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int | player_id |
| | Skilled player.
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| int | skill |
| | Skill concerned.
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| int | choice |
| | Whether or not use the skill.
|
Detailed Description
A player use one of his skill.
Client <-> Server.
Member Data Documentation
Whether or not use the skill.
-1 Server gives the coach his choice of using or not the skill. 0 Player player_id doesn't use the skill. 1 Player player_id uses the skill.
Skill concerned.
- See also:
- eSkill. TODO FOR EXTRA RULES: Several skills may be used at the same time.
The documentation for this struct was generated from the following file: