Dice roll result associated to a Player, often agility roll.Server -> Client. More...
#include <Player.hh>

Public Member Functions | |
| MsgResult (int client_id=-1) | |
Public Attributes | |
| int | player_id |
| Player concerned by the roll. | |
| int | roll_type |
| Roll type. | |
| int | reroll |
| Whether the coach can use a team reroll or not. | |
| int | skill |
| TODO FOR EXTRA RULES: Up to three skills may be usable for a single dice roll. | |
| int | result |
| Roll raw result. | |
| int | modifier |
| Sum of modifiers. | |
| int | required |
| Result required. | |
Dice roll result associated to a Player, often agility roll.
Server -> Client.
Whether the coach can use a team reroll or not.
Roll type.
| int MsgResult::skill |
TODO FOR EXTRA RULES: Up to three skills may be usable for a single dice roll.
Usable skill.
1.6.3