Create a Player at the very beginning of the game.Client <-> Server. More...
#include <Player.hh>

Public Member Functions | |
| MsgPlayerCreate (int client_id=-1) | |
Public Attributes | |
| int | player_id |
| int | ma |
| int | st |
| int | ag |
| int | av |
| int | skill [MAX_SKILL] |
| int | skill_nb |
| int | name [8] |
| int | position_name [8] |
| Player position name (lineman, ...). | |
| int | player_shift |
| Graphic info. | |
| int | player_img [8] |
| Graphic info. | |
Create a Player at the very beginning of the game.
Client <-> Server.
Referenced by CTeam::loadPlayerConfig().
1.6.3