MsgPlayerCreate Struct Reference
[Rules]

Create a Player at the very beginning of the game.Client <-> Server. More...

#include <Player.hh>

Inheritance diagram for MsgPlayerCreate:
Inheritance graph
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List of all members.

Public Member Functions

 MsgPlayerCreate (int client_id=-1)

Public Attributes

int player_id
int ma
int st
int ag
int av
int skill [MAX_SKILL]
int skill_nb
int name [8]
int position_name [8]
 Player position name (lineman, ...).
int player_shift
 Graphic info.
int player_img [8]
 Graphic info.

Detailed Description

Create a Player at the very beginning of the game.

Client <-> Server.


Member Data Documentation

See also:
eSkill.

Referenced by CTeam::loadPlayerConfig().


The documentation for this struct was generated from the following file:
Generated on Mon Apr 5 21:17:36 2010 for Stechec/TBT by  doxygen 1.6.3