Client <-> Server. More...
#include <Player.hh>
Inheritance diagram for MsgMove:

Public Member Functions | |
| MsgMove (int client_id=-1) | |
Public Attributes | |
| int | player_id |
| Moving Player. | |
| int | nb_move |
| Length of the move. | |
| struct { | |
| int row | |
| int col | |
| } | moves [MAX_MOVE] |
Client <-> Server.
1.4.7