Attacker follows the defender after having pushed him.Client <-> Server. More...
#include <Player.hh>

Public Member Functions | |
| MsgFollow (int client_id=-1) | |
Public Attributes | |
| int | follow |
| Whether or not follow after a block. | |
Attacker follows the defender after having pushed him.
Client <-> Server.
Whether or not follow after a block.
-1 Server gives the coach his choice to follow or not. 0 Player doesn't follow his victim. 1 Player follows his victim.
Referenced by SPlayer::considerBlockFollow().
1.6.3