Located in bb5/client directory.
More...
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Classes | |
| class | Api |
| User interface for graphical interface, AI, etc.This class is really the "bridge" between the "coach" (whether it would be a human or a computer) and the rules engine. More... | |
| class | CBall |
| Ball for the client. More... | |
| class | CField |
| Field for the client. More... | |
| class | CMatch |
| Match implementation for the client. More... | |
| class | CPlayer |
| class | CPlayerMsg |
| Handle messages for CPlayer objects.There is a single instance of this class, that dispatch message to the good CPlayer object. More... | |
| class | CRules |
| Rules implementation for the client. More... | |
| class | CTeam |
| Team implementation on client side. More... | |
| class | CTeamMsg |
| Handle messages for CTeam objects.There is a single instance of this class, that dispatch message to the good CTeam object. More... | |
| class | Event |
| Base UI events class.Derive from this class and virtual methods will be called... when time will come. More... | |
| class | SendingQueue |
| Sending queue, needed to delay some messages. More... | |
Enumerations | |
| enum | eCustomEvent { eInitGame } |
Custom event identifier, for use as BaseCRules::onEvent(int) parameter. | |
Located in bb5/client directory.
1.6.3