Here is a list of all documented class members with links to the class documentation for each member:
- save()
: xml::XML
- scatter()
: SBall
- scoring_team_id_
: Match< T >
- selectEffort()
: sdlvisu::VisuPlayer
- selectPlayer()
: Api
- selectSkilledPlayer()
: Api
- selectTeam()
: Api
- sendBlockDiceChoice()
: SendingQueue
- sendChatMessage()
: Api
- sendCoordinates()
: SBall
- sendDebugRequest()
: Api
- sendIllegal()
: SRules
- sendNextMove()
: SendingQueue
- sendPacket()
: BaseSRules
, BaseCRules
, BaseRules
- serverProcess()
: BaseSRules
, SRules
- serverStartup()
: BaseSRules
, SRules
- setAction()
: Player
- setAllowedTime()
: Timer
- setAttr()
: xml::XML
- setAutomaticAdjust()
: VirtualScrollableSurface
- setAutoWrap()
: TextSurface
- setBgColor()
: TextSurface
- setConf()
: App
- setConfInt()
: App
- setCoordinates()
: CPlayer
, Ball< T >
, SBall
, SPlayer
, CBall
- setData()
: xml::XML
- setDefaultPlayerInfo()
: sdlvisu::Panel
- setEnabled()
: sdlvisu::CmdButton
- setEventHandler()
: BaseApi< T >
, BaseCRules
- setFrame()
: Sprite
- setFullScreen()
: SDLWindow
- setHalf()
: sdlvisu::Panel
- setHasBlocked()
: Player
- setHasPlayed()
: Player
- setMaRemain()
: SPlayer
- setNodeAppend()
: xml::XML
- setOutputFile()
: Log
- setOwner()
: SBall
, CBall
, Ball< T >
- setPlayer()
: Field< T >
- setPlayerInfo()
: sdlvisu::Panel
- setPos()
: sdlvisu::VisuPlayer
- setPrintFunc()
: Log
- setPrintModule()
: Log
- setPrintTimestamp()
: Log
- setProne()
: SPlayer
- setPusher()
: SPlayer
, STeam
- setRenderMethod()
: TextSurface
- setResourcePrefix()
: ResourceCenter
- setSelectedPlayer()
: sdlvisu::Map
- setSendPacketObject()
: BaseRules
- setState()
: SRules
, CRules
, sdlvisu::Game
, BaseRules
- setStatus()
: SPlayer
- setTeamNumber()
: BaseRules
- setText()
: TextSurface
- setTextColor()
: TextSurface
- setTransparency()
: Sprite
- setTurn()
: sdlvisu::Panel
- setUsableSkill()
: SPlayer
- setUseColor()
: Log
- setVerboseLevel()
: Log
- setVerboseMask()
: Log
- setViewerState()
: BaseSRules
- setWeather()
: Weather
- show()
: sdlvisu::ActionPopup
, Surface
, VirtualSurface
- size()
: PacketHistory
- skill
: MsgResult
, MsgPlayerCreate
, MsgSkill
- sort_children_
: VirtualSurface
- splitNbFrame()
: Sprite
- splitSizeFrame()
: Sprite
- Sprite()
: Sprite
- squares
: MsgBlockPush
- squareToMap()
: sdlvisu::Map
- standUp()
: CPlayer
- start()
: Timer
- startServer()
: App
- state_
: STeam
- status_
: Player
- stop()
: Timer
- stopAnim()
: Sprite
- stopMove()
: Sprite
- stopWaiting()
: ConsoleInput
- storeBlockDiceChoice()
: SendingQueue
- stringify()
: Dice
, Player
, Dice
, Player
, Match< T >
, Player
- stringifyGameState()
: BaseRules
, Match< T >
- stringifyPeriod()
: Match< T >
- stringifyToken()
: BaseRules
- switchFormationId()
: xml::XMLFormation