| addClient(Client *cl) | server::GameHosting | |
| gameFinished() (defined in PacketSender) | PacketSender | [inline, virtual] |
| GameHosting(int game_uid, const xml::XMLConfig &cfg, BaseSRules *rules) (defined in server::GameHosting) | server::GameHosting | |
| getState() const | server::GameHosting | |
| getThreadId() const | server::GameHosting | |
| PacketSender() (defined in PacketSender) | PacketSender | [inline] |
| sendPacket(const Packet &p) | server::GameHosting | [virtual] |
| setTeamId(int team_id) (defined in PacketSender) | PacketSender | [inline] |
| startThread(void *gh_inst) | server::GameHosting | [static] |
| team_id_ (defined in PacketSender) | PacketSender | [protected] |
| ~GameHosting() (defined in server::GameHosting) | server::GameHosting | |
| ~PacketSender() (defined in PacketSender) | PacketSender | [inline, virtual] |
1.4.7