sdlvisu::Panel Class Reference
[2D Graphical User Inteface]

Game panel (on the right). More...

#include <Panel.hh>

Inheritance diagram for sdlvisu::Panel:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Panel (Game &g)
void displayPlayerInfo (int team_id, int player_id)
 Called by VisuField, when the user move the mouse on a player.
void hidePlayerInfo ()
 Hide player information.
void setTurn (int player_id, int cur_turn)
virtual void update ()
 Method called each frame, to perfom user custom code.

Detailed Description

Game panel (on the right).


Member Function Documentation

void sdlvisu::Panel::update (  )  [virtual]

Method called each frame, to perfom user custom code.

You should override it.

Since a parent is assigned to the surface (and this parent is itself attached by other means to the root screen), this method is called at each frame. It is not called if this surface or one of its parent is disabled. In this method you can do what you want with your object, like processing input, updating other programs attributes, changing surface property, ...

Note:
Don't forget to call update for the base class at the end of your function , otherwise strange things will happen.

Reimplemented from VirtualSurface.


The documentation for this class was generated from the following files:
Generated on Sat Jun 23 16:16:05 2007 for Stechec/TBT by  doxygen 1.4.7