To destroy when a game is finished. Control all the game. More...
#include <Game.hh>
Inheritance diagram for sdlvisu::Game:

Public Member Functions | |
| Game (SDLWindow &win, xml::XMLConfig *xml, Api *api, ClientCx *ccx) | |
| Api * | getApi () |
| Input & | getInput () |
| VirtualSurface & | getScreen () |
| Panel & | getPanel () |
| VisuField & | getField () |
| void | unselectAllPlayer () |
| Unselect all selected players on the screen. | |
| bool | isStateSet (enum eVisuGameState s) const |
| Check if the specified state is set (ie, the one which have the higher priority);. | |
| void | setState (enum eVisuGameState s) |
| Set a status in the list. | |
| void | unsetState (enum eVisuGameState s) |
| Remove a status from the list of currently set status. | |
| int | run () |
Static Public Member Functions | |
| static const char * | stringify (enum eVisuGameState s) |
To destroy when a game is finished. Control all the game.
1.4.7