| Event() (defined in Event) | Event | [inline] |
| evPlayerMaRemain(int team_id, int player_id, int old_ma_remain, int new_ma_remain) | Event | [inline, virtual] |
| evTimer(bool pause) | Event | [inline, virtual] |
| Game(SDLWindow &win, Api *api, App *app) (defined in sdlvisu::Game) | sdlvisu::Game | |
| gameStep() | sdlvisu::Game | |
| getApi() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| getInfoBar() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| getInput() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| getMap() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| getPanel() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| getRulesCrutch() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| getScreen() const (defined in sdlvisu::Game) | sdlvisu::Game | |
| hasMoreSteps() | sdlvisu::Game | |
| isStateSet(enum eVisuGameState s) const | sdlvisu::Game | |
| setState(enum eVisuGameState s) | sdlvisu::Game | |
| stringify(enum eVisuGameState s) (defined in sdlvisu::Game) | sdlvisu::Game | [static] |
| stringify(enum eVisuGameCommand c) (defined in sdlvisu::Game) | sdlvisu::Game | [static] |
| unsetState(enum eVisuGameState s) | sdlvisu::Game | |
| ~Event() (defined in Event) | Event | [inline, virtual] |
| ~Game() (defined in sdlvisu::Game) | sdlvisu::Game |
1.6.3