| actions_done_ (defined in Team< T >) | Team< T > | [protected] |
| active_player_id_ (defined in Team< T >) | Team< T > | [protected] |
| canUseReroll() const | Team< T > | [inline] |
| coach_name_ (defined in Team< T >) | Team< T > | [protected] |
| getActivePlayerId() const (defined in Team< T >) | Team< T > | [inline] |
| getCoachName() const (defined in Team< T >) | Team< T > | [inline] |
| getNationId() const (defined in Team< T >) | Team< T > | [inline] |
| getNationName() const (defined in Team< T >) | Team< T > | [inline] |
| getNbPlayer() const (defined in Team< T >) | Team< T > | [inline] |
| getPlayer(int id) (defined in Team< T >) | Team< T > | [inline] |
| getRemainingReroll() const (defined in Team< T >) | Team< T > | [inline] |
| getReroll() const (defined in Team< T >) | Team< T > | [inline] |
| getScore() const (defined in Team< T >) | Team< T > | [inline] |
| getTeamId() const (defined in Team< T >) | Team< T > | [inline] |
| getTeamName() const (defined in Team< T >) | Team< T > | [inline] |
| hasDoneAction(enum eAction action) const (defined in Team< T >) | Team< T > | [inline] |
| incrementScore() (defined in Team< T >) | Team< T > | [inline] |
| initReroll() (defined in Team< T >) | Team< T > | [inline] |
| isPlacementValid() const (defined in Team< T >) | Team< T > | [inline] |
| nation_name_ (defined in Team< T >) | Team< T > | [protected] |
| operator<< (defined in Team< T >) | Team< T > | [friend] |
| player_ | Team< T > | [protected] |
| printDebug(std::ostream &os) const (defined in Team< T >) | Team< T > | [inline, protected, virtual] |
| reroll_ (defined in Team< T >) | Team< T > | [protected] |
| reroll_remain_ (defined in Team< T >) | Team< T > | [protected] |
| reroll_used_ (defined in Team< T >) | Team< T > | [protected] |
| resetTurn() (defined in Team< T >) | Team< T > | [inline, virtual] |
| score_ (defined in Team< T >) | Team< T > | [protected] |
| Team(int team_id) (defined in Team< T >) | Team< T > | [inline] |
| team_id_ | Team< T > | [protected] |
| team_name_ (defined in Team< T >) | Team< T > | [protected] |
| useReroll() (defined in Team< T >) | Team< T > | [inline] |
| ~Team() (defined in Team< T >) | Team< T > | [inline, virtual] |
1.6.3