SPlayer Member List

This is the complete list of members for SPlayer, including all inherited members.
acceptPlayerCreation()SPlayer
action_ (defined in Player)Player [protected]
ag_ (defined in Player)Player [protected]
av_ (defined in Player)Player [protected]
bePushedInTheCrowd()SPlayer
checkAndDeclareTouchdooown()SPlayer
checkArmour(int av_mod, int inj_mod)SPlayer
considerBlockDices(bool reroll)SPlayer
considerBlockFollow()SPlayer
coord_Player [protected]
finishBlockAction()SPlayer
finishBlockFollow(bool follow)SPlayer
finishBlockPush()SPlayer
finishCatchBall(bool reroll, bool success) (defined in SPlayer)SPlayer
finishDodge(bool reroll, bool success) (defined in SPlayer)SPlayer
finishPickUp(bool reroll, bool success) (defined in SPlayer)SPlayer
finishStandUp(bool reroll, bool success) (defined in SPlayer)SPlayer
finishTame(bool reroll, bool success) (defined in SPlayer)SPlayer
finishThrow(bool reroll, int success) (defined in SPlayer)SPlayer
getAction() const Player [inline]
getAg() const Player [inline]
getAv() const Player [inline]
getCoordinates() const (defined in Player)Player [inline]
getId() const (defined in Player)Player [inline]
getMa() const Player [inline]
getMaRemain() const Player [inline]
getName() const (defined in Player)Player [inline]
getPositionName() const (defined in Player)Player [inline]
getSkillList() const Player [inline]
getSt() const Player [inline]
getStatus() const Player [inline]
getTeamId() const (defined in Player)Player [inline]
has_blocked_ (defined in Player)Player [protected]
has_played_ (defined in Player)Player [protected]
has_tackle_zone_ (defined in Player)Player [protected]
hasBlocked() const Player [inline]
hasPlayed() const Player [inline]
hasSkill(enum eSkill skill) const Player [inline]
hasTackleZone() const Player [inline]
hasUsedSkill(enum eSkill skill) const Player [inline]
id_Player [protected]
lostTackleZone()Player [inline]
ma_ (defined in Player)Player [protected]
ma_remain_ (defined in Player)Player [protected]
msgAction(const MsgAction *m) (defined in SPlayer)SPlayer
msgBlock(const MsgBlock *m) (defined in SPlayer)SPlayer
msgFoul(const MsgFoul *m) (defined in SPlayer)SPlayer
msgHandOff(const MsgHandOff *m) (defined in SPlayer)SPlayer
msgMove(const MsgMove *m) (defined in SPlayer)SPlayer
msgPass(const MsgPass *m) (defined in SPlayer)SPlayer
msgPlayerCoord(const MsgPlayerCoord *m) (defined in SPlayer)SPlayer
msgSkill(const MsgSkill *m) (defined in SPlayer)SPlayer
msgStandUp(const MsgStandUp *m) (defined in SPlayer)SPlayer
name_Player [protected]
operator<< (defined in Player)Player [friend]
Player(const MsgPlayerCreate *m) (defined in Player)Player [inline]
position_name_Player [protected]
prepareKickoff()SPlayer
printDebug(std::ostream &os) const (defined in Player)Player [inline, protected, virtual]
resetTackleZone()Player [inline]
resetTurn()Player [inline, virtual]
resolveBlockBothDownAttacker(bool block)SPlayer
resolveBlockBothDownDefender(bool block)SPlayer
resolveBlockDefenderStumble(bool dodge)SPlayer
resolveBlockDice(int chosen_dice)SPlayer
resolveBlockPush(int chosen_square)SPlayer
setAction(enum eAction action)Player [inline]
setCoordinates(const Coordinates &coord, bool advertise_client=true)SPlayer
setHasBlocked()Player [inline]
setHasPlayed()Player [inline]
setMaRemain(int new_ma_remain)SPlayer
setProne()SPlayer
setPusher(SPlayer *p)SPlayer
setStatus(enum eStatus new_status)SPlayer
setUsableSkill(enum eSkill skill)SPlayer
SkillList typedef (defined in Player)Player
SPlayer(SRules *r, const MsgPlayerCreate *msg, SMatch *m, STeam *t, SPlayerMsg *pm) (defined in SPlayer)SPlayer
st_ (defined in Player)Player [protected]
status_Player [protected]
stringify(enum eStatus status)Player [inline, static]
stringify(enum eAction action)Player [inline, static]
stringify(enum eEffort effort)Player [inline, static]
stringify(enum eSkill skill)Player [inline, static]
team_id_Player [protected]
tryBlockPush(SPlayer *target)SPlayer
tryCatchBall(bool accurate_pass)SPlayer
tryDodge()SPlayer
tryMove(Coordinates &aim)SPlayer
tryPickUp()SPlayer
tryStandUp()SPlayer
tryTame()SPlayer
tryThrow()SPlayer
useSkill(enum eSkill skill)Player [inline]
will_prone_ (defined in Player)Player [protected]
~Player() (defined in Player)Player [inline, virtual]
Generated on Mon Apr 5 21:17:45 2010 for Stechec/TBT by  doxygen 1.6.3