, including all inherited members.
| acceptPlayerCreation() | SPlayer | |
| action_ (defined in Player) | Player | [protected] |
| ag_ (defined in Player) | Player | [protected] |
| av_ (defined in Player) | Player | [protected] |
| bePushedInTheCrowd() | SPlayer | |
| checkAndDeclareTouchdooown() | SPlayer | |
| checkArmour(int av_mod, int inj_mod) | SPlayer | |
| considerBlockDices(bool reroll) | SPlayer | |
| considerBlockFollow() | SPlayer | |
| coord_ | Player | [protected] |
| finishBlockAction() | SPlayer | |
| finishBlockFollow(bool follow) | SPlayer | |
| finishBlockPush() | SPlayer | |
| finishCatchBall(bool reroll, bool success) (defined in SPlayer) | SPlayer | |
| finishDodge(bool reroll, bool success) (defined in SPlayer) | SPlayer | |
| finishPickUp(bool reroll, bool success) (defined in SPlayer) | SPlayer | |
| finishStandUp(bool reroll, bool success) (defined in SPlayer) | SPlayer | |
| finishTame(bool reroll, bool success) (defined in SPlayer) | SPlayer | |
| finishThrow(bool reroll, int success) (defined in SPlayer) | SPlayer | |
| getAction() const | Player | [inline] |
| getAg() const | Player | [inline] |
| getAv() const | Player | [inline] |
| getCoordinates() const (defined in Player) | Player | [inline] |
| getId() const (defined in Player) | Player | [inline] |
| getMa() const | Player | [inline] |
| getMaRemain() const | Player | [inline] |
| getName() const (defined in Player) | Player | [inline] |
| getPositionName() const (defined in Player) | Player | [inline] |
| getSkillList() const | Player | [inline] |
| getSt() const | Player | [inline] |
| getStatus() const | Player | [inline] |
| getTeamId() const (defined in Player) | Player | [inline] |
| has_blocked_ (defined in Player) | Player | [protected] |
| has_played_ (defined in Player) | Player | [protected] |
| has_tackle_zone_ (defined in Player) | Player | [protected] |
| hasBlocked() const | Player | [inline] |
| hasPlayed() const | Player | [inline] |
| hasSkill(enum eSkill skill) const | Player | [inline] |
| hasTackleZone() const | Player | [inline] |
| hasUsedSkill(enum eSkill skill) const | Player | [inline] |
| id_ | Player | [protected] |
| lostTackleZone() | Player | [inline] |
| ma_ (defined in Player) | Player | [protected] |
| ma_remain_ (defined in Player) | Player | [protected] |
| msgAction(const MsgAction *m) (defined in SPlayer) | SPlayer | |
| msgBlock(const MsgBlock *m) (defined in SPlayer) | SPlayer | |
| msgFoul(const MsgFoul *m) (defined in SPlayer) | SPlayer | |
| msgHandOff(const MsgHandOff *m) (defined in SPlayer) | SPlayer | |
| msgMove(const MsgMove *m) (defined in SPlayer) | SPlayer | |
| msgPass(const MsgPass *m) (defined in SPlayer) | SPlayer | |
| msgPlayerCoord(const MsgPlayerCoord *m) (defined in SPlayer) | SPlayer | |
| msgSkill(const MsgSkill *m) (defined in SPlayer) | SPlayer | |
| msgStandUp(const MsgStandUp *m) (defined in SPlayer) | SPlayer | |
| name_ | Player | [protected] |
| operator<< (defined in Player) | Player | [friend] |
| Player(const MsgPlayerCreate *m) (defined in Player) | Player | [inline] |
| position_name_ | Player | [protected] |
| prepareKickoff() | SPlayer | |
| printDebug(std::ostream &os) const (defined in Player) | Player | [inline, protected, virtual] |
| resetTackleZone() | Player | [inline] |
| resetTurn() | Player | [inline, virtual] |
| resolveBlockBothDownAttacker(bool block) | SPlayer | |
| resolveBlockBothDownDefender(bool block) | SPlayer | |
| resolveBlockDefenderStumble(bool dodge) | SPlayer | |
| resolveBlockDice(int chosen_dice) | SPlayer | |
| resolveBlockPush(int chosen_square) | SPlayer | |
| setAction(enum eAction action) | Player | [inline] |
| setCoordinates(const Coordinates &coord, bool advertise_client=true) | SPlayer | |
| setHasBlocked() | Player | [inline] |
| setHasPlayed() | Player | [inline] |
| setMaRemain(int new_ma_remain) | SPlayer | |
| setProne() | SPlayer | |
| setPusher(SPlayer *p) | SPlayer | |
| setStatus(enum eStatus new_status) | SPlayer | |
| setUsableSkill(enum eSkill skill) | SPlayer | |
| SkillList typedef (defined in Player) | Player | |
| SPlayer(SRules *r, const MsgPlayerCreate *msg, SMatch *m, STeam *t, SPlayerMsg *pm) (defined in SPlayer) | SPlayer | |
| st_ (defined in Player) | Player | [protected] |
| status_ | Player | [protected] |
| stringify(enum eStatus status) | Player | [inline, static] |
| stringify(enum eAction action) | Player | [inline, static] |
| stringify(enum eEffort effort) | Player | [inline, static] |
| stringify(enum eSkill skill) | Player | [inline, static] |
| team_id_ | Player | [protected] |
| tryBlockPush(SPlayer *target) | SPlayer | |
| tryCatchBall(bool accurate_pass) | SPlayer | |
| tryDodge() | SPlayer | |
| tryMove(Coordinates &aim) | SPlayer | |
| tryPickUp() | SPlayer | |
| tryStandUp() | SPlayer | |
| tryTame() | SPlayer | |
| tryThrow() | SPlayer | |
| useSkill(enum eSkill skill) | Player | [inline] |
| will_prone_ (defined in Player) | Player | [protected] |
| ~Player() (defined in Player) | Player | [inline, virtual] |