SMatch Member List

This is the complete list of members for SMatch, including all inherited members.
active_team_id_Match< SPlayer > [protected]
afterTouchdooown()SMatch
ball_Match< SPlayer > [protected]
beginning_team_id_Match< SPlayer > [protected]
checkForCurrentOpponentChoice(int team_id)SMatch
cur_half_Match< SPlayer > [protected]
cur_turn_Match< SPlayer > [protected]
field_Match< SPlayer > [protected]
finishKickoff()SMatch
getActiveTeamId() constMatch< SPlayer >
getBall()SMatch [inline, virtual]
getBeginningTeamId() constMatch< SPlayer >
getCurrentOpponentTeam()SMatch [inline]
getCurrentOpponentTeamId() const SMatch [inline]
getCurrentTeam()SMatch [inline]
getCurrentTeamId() const SMatch [inline]
getDice() (defined in SMatch)SMatch [inline]
getField()Match< SPlayer > [virtual]
getHalf() const (defined in Match< SPlayer >)Match< SPlayer >
getOpponentTeam(int team_id) (defined in SMatch)SMatch [inline]
getOpponentTeam(STeam *team) (defined in SMatch)SMatch [inline]
getOpponentTeamId(int team_id) const (defined in SMatch)SMatch [inline]
getOpponentTeamId(STeam *team) const (defined in SMatch)SMatch [inline]
getReceivingTeamId() constMatch< SPlayer >
getScoringTeamId() constMatch< SPlayer >
getTeam(int team_id)SMatch [inline, virtual]
getTimer() constMatch< SPlayer >
getTurn() const (defined in Match< SPlayer >)Match< SPlayer >
getTurnoverMotive() constMatch< SPlayer >
getWeather()Match< SPlayer > [virtual]
Match() (defined in Match< SPlayer >)Match< SPlayer >
nextTurn()SMatch
operator<< (defined in SMatch)SMatch [friend]
operator<< (defined in Match< SPlayer >)Match< SPlayer > [friend]
printDebug(std::ostream &os) const (defined in Match< SPlayer >)Match< SPlayer > [protected, virtual]
receiving_team_id_Match< SPlayer > [protected]
scoring_team_id_Match< SPlayer > [protected]
serialize(std::ostream &os) const (defined in SMatch)SMatch [virtual]
SMatch(SRules *r) (defined in SMatch)SMatch
stringify(enum eTurnOverMotive motive)Match< SPlayer > [static]
stringify(enum eError error)Match< SPlayer > [static]
stringifyGameState(int game_state)Match< SPlayer > [static]
stringifyPeriod(int period)Match< SPlayer > [static]
team_Match< SPlayer > [protected]
timer_Match< SPlayer > [protected]
tokenToString(unsigned token)Match< SPlayer > [static]
touchdooown(SPlayer *p)SMatch
turnover(enum eTurnOverMotive motive)SMatch
turnover_Match< SPlayer > [protected]
unserialize(std::istream &is) (defined in SMatch)SMatch [virtual]
waitForCurrentOpponentChoice(int team_id)SMatch
weather_Match< SPlayer > [protected]
~Match() (defined in Match< SPlayer >)Match< SPlayer > [virtual]
~SMatch() (defined in SMatch)SMatch [virtual]
Generated on Mon Apr 5 21:17:44 2010 for Stechec/TBT by  doxygen 1.6.3