CTeam Member List

This is the complete list of members for CTeam, including all inherited members.

blitz_done_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
canUseReroll() const Team< CPlayer >
coach_name_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
CTeam(int team_id, CRules *r, CPlayerMsg *pm) (defined in CTeam)CTeam
declareAction(CPlayer *p, enum eDeclaredAction action)CTeam
getApothecary() (defined in Team< CPlayer >)Team< CPlayer >
getApothecaryCost() (defined in Team< CPlayer >)Team< CPlayer >
getAssistantCoach() (defined in Team< CPlayer >)Team< CPlayer >
getAssistantCoachCost() (defined in Team< CPlayer >)Team< CPlayer >
getBackground() (defined in Team< CPlayer >)Team< CPlayer >
getBank() (defined in Team< CPlayer >)Team< CPlayer >
getCheerleader() (defined in Team< CPlayer >)Team< CPlayer >
getCheerleaderCost() (defined in Team< CPlayer >)Team< CPlayer >
getCoachName() const (defined in Team< CPlayer >)Team< CPlayer >
getEmblem() (defined in Team< CPlayer >)Team< CPlayer >
getFanFactor() (defined in Team< CPlayer >)Team< CPlayer >
getFanFactorCost() (defined in Team< CPlayer >)Team< CPlayer >
getHeadCoach() (defined in Team< CPlayer >)Team< CPlayer >
getName() (defined in Team< CPlayer >)Team< CPlayer >
getNbPlayer() const (defined in Team< CPlayer >)Team< CPlayer >
getPlayer(int id) (defined in Team< CPlayer >)Team< CPlayer >
getPlayer(unsigned int number) (defined in Team< CPlayer >)Team< CPlayer >
getRace() (defined in Team< CPlayer >)Team< CPlayer >
getRemainingReroll() const (defined in Team< CPlayer >)Team< CPlayer >
getReroll() const (defined in Team< CPlayer >)Team< CPlayer >
getReroll() (defined in Team< CPlayer >)Team< CPlayer >
getRerollTotalCost() (defined in Team< CPlayer >)Team< CPlayer >
getRerollUnitaryCost() (defined in Team< CPlayer >)Team< CPlayer >
getScore() const (defined in Team< CPlayer >)Team< CPlayer >
getTeamId() const (defined in Team< CPlayer >)Team< CPlayer >
getTeamName() const (defined in Team< CPlayer >)Team< CPlayer >
getTotalValueCost() (defined in Team< CPlayer >)Team< CPlayer >
hasDoneBlitz() const (defined in Team< CPlayer >)Team< CPlayer >
hasDonePass() const (defined in Team< CPlayer >)Team< CPlayer >
incrementScore() (defined in Team< CPlayer >)Team< CPlayer >
initReroll() (defined in Team< CPlayer >)Team< CPlayer >
isPlacementValid() const (defined in Team< CPlayer >)Team< CPlayer >
loadConfig(const std::string &team_file)CTeam
loadPlayerConfig(xml::XMLTeam &team, int player_id)CTeam
msgPlayerCreate(const MsgPlayerCreate *m) (defined in CTeam)CTeam
msgReroll(const MsgReroll *m) (defined in CTeam)CTeam
msgTeamInfo(const MsgTeamInfo *m) (defined in CTeam)CTeam
msgTouchdooown(const MsgTouchdooown *m) (defined in CTeam)CTeam
pass_done_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
placeTeam(int formation_id)CTeam
player_Team< CPlayer > [protected]
reroll_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
reroll_remain_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
reroll_used_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
resetTurn() (defined in Team< CPlayer >)Team< CPlayer >
score_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
setApothecary(int apothecary) (defined in Team< CPlayer >)Team< CPlayer >
setAssistantCoach(int assistantCoach) (defined in Team< CPlayer >)Team< CPlayer >
setBackground(const char *bg) (defined in Team< CPlayer >)Team< CPlayer >
setBank(long bank) (defined in Team< CPlayer >)Team< CPlayer >
setCheerleader(int cheerleader) (defined in Team< CPlayer >)Team< CPlayer >
setEmblem(const char *emblem) (defined in Team< CPlayer >)Team< CPlayer >
setFanFactor(int fanFactor) (defined in Team< CPlayer >)Team< CPlayer >
setHeadCoach(const char *coach) (defined in Team< CPlayer >)Team< CPlayer >
setName(const char *name) (defined in Team< CPlayer >)Team< CPlayer >
setPlayer(unsigned int number, Player *player) (defined in Team< CPlayer >)Team< CPlayer >
setRace(Race *race) (defined in Team< CPlayer >)Team< CPlayer >
setReroll(int reroll) (defined in Team< CPlayer >)Team< CPlayer >
Team(int team_id) (defined in Team< CPlayer >)Team< CPlayer >
Team(Race *race) (defined in Team< CPlayer >)Team< CPlayer >
team_id_Team< CPlayer > [protected]
team_name_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
useReroll() (defined in Team< CPlayer >)Team< CPlayer >
validateTeam() (defined in Team< CPlayer >)Team< CPlayer >
~CTeam() (defined in CTeam)CTeam [virtual]
~Team() (defined in Team< CPlayer >)Team< CPlayer > [virtual]
~Team() (defined in Team< CPlayer >)Team< CPlayer > [virtual]


Generated on Sat Jun 23 16:10:11 2007 for Stechec/TBT by  doxygen 1.4.7