| actions_done_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| active_player_id_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| beginAction(CPlayer *p, enum eAction action) | CTeam | |
| canUseReroll() const | Team< CPlayer > | |
| coach_name_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| CTeam(int team_id, CRules *r, CPlayerMsg *pm) (defined in CTeam) | CTeam | |
| endAction() | CTeam | |
| getActivePlayerId() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getCoachName() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getNationId() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getNationName() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getNbPlayer() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getPlayer(int id) (defined in Team< CPlayer >) | Team< CPlayer > | |
| getRemainingReroll() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getReroll() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getScore() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getTeamId() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| getTeamName() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| hasDoneAction(enum eAction action) const (defined in Team< CPlayer >) | Team< CPlayer > | |
| incrementScore() (defined in Team< CPlayer >) | Team< CPlayer > | |
| initReroll() (defined in Team< CPlayer >) | Team< CPlayer > | |
| isPlacementValid() const (defined in Team< CPlayer >) | Team< CPlayer > | |
| loadConfig(const std::string &team_file) | CTeam | |
| loadPlayerConfig(xml::XMLTeam &team, int player_id) | CTeam | |
| msgAction(const MsgAction *m) (defined in CTeam) | CTeam | |
| msgPlayerCreate(const MsgPlayerCreate *m) (defined in CTeam) | CTeam | |
| msgReroll(const MsgReroll *m) (defined in CTeam) | CTeam | |
| msgTeamInfo(const MsgTeamInfo *m) (defined in CTeam) | CTeam | |
| msgTouchdooown(const MsgTouchdooown *m) (defined in CTeam) | CTeam | |
| nation_name_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| operator<< (defined in Team< CPlayer >) | Team< CPlayer > | [friend] |
| placeTeam(int formation_id) | CTeam | |
| player_ | Team< CPlayer > | [protected] |
| printDebug(std::ostream &os) const (defined in Team< CPlayer >) | Team< CPlayer > | [protected, virtual] |
| reroll_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| reroll_remain_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| reroll_used_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| resetTurn() (defined in Team< CPlayer >) | Team< CPlayer > | [virtual] |
| score_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| Team(int team_id) (defined in Team< CPlayer >) | Team< CPlayer > | |
| team_id_ | Team< CPlayer > | [protected] |
| team_name_ (defined in Team< CPlayer >) | Team< CPlayer > | [protected] |
| useReroll() (defined in Team< CPlayer >) | Team< CPlayer > | |
| ~CTeam() (defined in CTeam) | CTeam | [virtual] |
| ~Team() (defined in Team< CPlayer >) | Team< CPlayer > | [virtual] |
1.6.3