CTeam Member List

This is the complete list of members for CTeam, including all inherited members.
actions_done_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
active_player_id_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
beginAction(CPlayer *p, enum eAction action)CTeam
canUseReroll() constTeam< CPlayer >
coach_name_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
CTeam(int team_id, CRules *r, CPlayerMsg *pm) (defined in CTeam)CTeam
endAction()CTeam
getActivePlayerId() const (defined in Team< CPlayer >)Team< CPlayer >
getCoachName() const (defined in Team< CPlayer >)Team< CPlayer >
getNationId() const (defined in Team< CPlayer >)Team< CPlayer >
getNationName() const (defined in Team< CPlayer >)Team< CPlayer >
getNbPlayer() const (defined in Team< CPlayer >)Team< CPlayer >
getPlayer(int id) (defined in Team< CPlayer >)Team< CPlayer >
getRemainingReroll() const (defined in Team< CPlayer >)Team< CPlayer >
getReroll() const (defined in Team< CPlayer >)Team< CPlayer >
getScore() const (defined in Team< CPlayer >)Team< CPlayer >
getTeamId() const (defined in Team< CPlayer >)Team< CPlayer >
getTeamName() const (defined in Team< CPlayer >)Team< CPlayer >
hasDoneAction(enum eAction action) const (defined in Team< CPlayer >)Team< CPlayer >
incrementScore() (defined in Team< CPlayer >)Team< CPlayer >
initReroll() (defined in Team< CPlayer >)Team< CPlayer >
isPlacementValid() const (defined in Team< CPlayer >)Team< CPlayer >
loadConfig(const std::string &team_file)CTeam
loadPlayerConfig(xml::XMLTeam &team, int player_id)CTeam
msgAction(const MsgAction *m) (defined in CTeam)CTeam
msgPlayerCreate(const MsgPlayerCreate *m) (defined in CTeam)CTeam
msgReroll(const MsgReroll *m) (defined in CTeam)CTeam
msgTeamInfo(const MsgTeamInfo *m) (defined in CTeam)CTeam
msgTouchdooown(const MsgTouchdooown *m) (defined in CTeam)CTeam
nation_name_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
operator<< (defined in Team< CPlayer >)Team< CPlayer > [friend]
placeTeam(int formation_id)CTeam
player_Team< CPlayer > [protected]
printDebug(std::ostream &os) const (defined in Team< CPlayer >)Team< CPlayer > [protected, virtual]
reroll_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
reroll_remain_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
reroll_used_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
resetTurn() (defined in Team< CPlayer >)Team< CPlayer > [virtual]
score_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
Team(int team_id) (defined in Team< CPlayer >)Team< CPlayer >
team_id_Team< CPlayer > [protected]
team_name_ (defined in Team< CPlayer >)Team< CPlayer > [protected]
useReroll() (defined in Team< CPlayer >)Team< CPlayer >
~CTeam() (defined in CTeam)CTeam [virtual]
~Team() (defined in Team< CPlayer >)Team< CPlayer > [virtual]
Generated on Mon Apr 5 21:17:32 2010 for Stechec/TBT by  doxygen 1.6.3