CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.

action_ (defined in Player)Player [protected]
addSkillDouble(const char *skill)Player
addSkillNormal(const char *skill)Player
ag_ (defined in Player)Player [protected]
av_ (defined in Player)Player [protected]
block(CPlayer *opponent)CPlayer
CPlayer(CRules *r, const MsgPlayerCreate *m) (defined in CPlayer)CPlayer
declareAction(enum eDeclaredAction action)CPlayer
getAction() const Player [inline]
getAg() const Player [inline]
getAgility() (defined in Player)Player
getAgReducted() (defined in Player)Player
getArmourValue() (defined in Player)Player
getAv() const Player [inline]
getAvReducted() (defined in Player)Player
getCasualties() (defined in Player)Player
getCompletions() (defined in Player)Player
getDisplay() (defined in Player)Player
getId() const (defined in Player)Player [inline]
getInjuriesAsString() (defined in Player)Player
getInterceptions() (defined in Player)Player
getMa() const Player [inline]
getMaReducted() (defined in Player)Player
getMaRemain() const Player [inline]
getMissNextMatch() (defined in Player)Player
getMostValuablePlayer() (defined in Player)Player
getMovementAllowance() (defined in Player)Player
getName() const (defined in Player)Player [inline]
getName() (defined in Player)Player
getNigglingInjuries() (defined in Player)Player
getPlayerPicture() const CPlayer
getPlayerPosition() const CPlayer
getPosition() const (defined in Player)Player [inline]
getPosition() (defined in Player)Player
getPositionName() const (defined in Player)Player [inline]
getPositionTitle() (defined in Player)Player
getSkillList() const Player [inline]
getSkills()Player
getSkillsAsString() (defined in Player)Player
getSkillsDouble() (defined in Player)Player
getSkillsNormal() (defined in Player)Player
getSt() const Player [inline]
getStarPlayerPoints() (defined in Player)Player
getStatus() const Player [inline]
getStReducted() (defined in Player)Player
getStrength() (defined in Player)Player
getTeam() (defined in Player)Player
getTeamId() const (defined in Player)Player [inline]
getTouchDowns() (defined in Player)Player
getValue() (defined in Player)Player
has_blocked_ (defined in Player)Player [protected]
has_played_ (defined in Player)Player [protected]
hasBlocked() const Player [inline]
hasPlayed() const Player [inline]
hasSkill(enum eSkill skill) const Player [inline]
hasUsedSkill(enum eSkill skill) const Player [inline]
id_Player [protected]
ip (defined in Player)Player
ma_ (defined in Player)Player [protected]
ma_remain_ (defined in Player)Player [protected]
move(const Position &to)CPlayer
msgBlock(const MsgBlock *m) (defined in CPlayer)CPlayer
msgDeclareAction(const MsgDeclare *m) (defined in CPlayer)CPlayer
msgPlayerKnocked(const MsgPlayerKnocked *m) (defined in CPlayer)CPlayer
msgPlayerKO(const MsgPlayerKO *m) (defined in CPlayer)CPlayer
msgPlayerMove(const MsgMove *m) (defined in CPlayer)CPlayer
msgPlayerPos(const MsgPlayerPos *m) (defined in CPlayer)CPlayer
msgPlayerStatus(const MsgPlayerStatus *m) (defined in CPlayer)CPlayer
msgSkill(const MsgSkill *m) (defined in CPlayer)CPlayer
name_Player [protected]
operator<< (defined in Player)Player [friend]
pass(const Position &to)CPlayer
Player(const MsgPlayerCreate *m) (defined in Player)Player [inline]
Player(Team *team) (defined in Player)Player
playername (defined in Player)Player
pos_Player [protected]
position_name_Player [protected]
removeAllSkillsDouble() (defined in Player)Player
removeAllSkillsNormal() (defined in Player)Player
reset() (defined in Player)Player
resetTurn()Player [inline]
setAction(enum eDeclaredAction action)Player [inline]
setAgility(int ag) (defined in Player)Player
setAgReducted(int n) (defined in Player)Player
setArmourValue(int av) (defined in Player)Player
setAvReducted(int n) (defined in Player)Player
setCasualties(int ca) (defined in Player)Player
setCompletions(int com) (defined in Player)Player
setDisplay(const char *display) (defined in Player)Player
setHasBlocked()Player [inline]
setHasPlayed()Player [inline]
setInterceptions(int in) (defined in Player)Player
setMaReducted(int n) (defined in Player)Player
setMissNextMatch(bool b) (defined in Player)Player
setMostValuablePlayer(int mvp) (defined in Player)Player
setMovementAllowance(int ma) (defined in Player)Player
setName(const char *name) (defined in Player)Player
setNigglingInjuries(int ni) (defined in Player)Player
setPosition(const Position &pos)CPlayer
setPosition(const char *posistionTitle) (defined in Player)Player
setStReducted(int n) (defined in Player)Player
setStrength(int st) (defined in Player)Player
setTouchDowns(int td) (defined in Player)Player
SkillList typedef (defined in Player)Player
st_ (defined in Player)Player [protected]
standUp()CPlayer
status_Player [protected]
stringify(enum eStatus status) (defined in Player)Player [inline, static]
stringify(enum eDeclaredAction action) (defined in Player)Player [inline, static]
stringify(enum eRealAction action) (defined in Player)Player [inline, static]
stringify(enum eSkill skill) (defined in Player)Player [inline, static]
subMa(int dep)CPlayer
team_id_Player [protected]
useSkill(enum eSkill skill)Player [inline]
will_prone_ (defined in Player)Player [protected]
~CPlayer() (defined in CPlayer)CPlayer [virtual]
~Player() (defined in Player)Player [inline, virtual]
~Player() (defined in Player)Player [virtual]


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