CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.
action_ (defined in Player)Player [protected]
ag_ (defined in Player)Player [protected]
av_ (defined in Player)Player [protected]
beginAction(enum eAction action)CPlayer
block(CPlayer *opponent)CPlayer
coord_Player [protected]
CPlayer(CRules *r, const MsgPlayerCreate *m) (defined in CPlayer)CPlayer
foul(CPlayer *opponent)CPlayer
getAction() const Player [inline]
getAg() const Player [inline]
getAv() const Player [inline]
getCoordinates() const (defined in Player)Player [inline]
getId() const (defined in Player)Player [inline]
getMa() const Player [inline]
getMaRemain() const Player [inline]
getName() const (defined in Player)Player [inline]
getPlayerPicture() const CPlayer
getPlayerShift() const CPlayer
getPositionName() const (defined in Player)Player [inline]
getSkillList() const Player [inline]
getSt() const Player [inline]
getStatus() const Player [inline]
getTeamId() const (defined in Player)Player [inline]
handoff(const CPlayer *target)CPlayer
has_blocked_ (defined in Player)Player [protected]
has_played_ (defined in Player)Player [protected]
has_tackle_zone_ (defined in Player)Player [protected]
hasBlocked() const Player [inline]
hasPlayed() const Player [inline]
hasSkill(enum eSkill skill) const Player [inline]
hasTackleZone() const Player [inline]
hasUsedSkill(enum eSkill skill) const Player [inline]
id_Player [protected]
lostTackleZone()Player [inline]
ma_ (defined in Player)Player [protected]
ma_remain_ (defined in Player)Player [protected]
move(const Coordinates &to)CPlayer
msgBlock(const MsgBlock *m) (defined in CPlayer)CPlayer
msgFoul(const MsgFoul *m) (defined in CPlayer)CPlayer
msgHandOff(const MsgHandOff *m) (defined in CPlayer)CPlayer
msgPass(const MsgPass *m) (defined in CPlayer)CPlayer
msgPlayerCoord(const MsgPlayerCoord *m) (defined in CPlayer)CPlayer
msgPlayerKnocked(const MsgPlayerKnocked *m) (defined in CPlayer)CPlayer
msgPlayerMaRemain(const MsgPlayerMaRemain *m) (defined in CPlayer)CPlayer
msgPlayerMove(const MsgMove *m) (defined in CPlayer)CPlayer
msgPlayerStatus(const MsgPlayerStatus *m) (defined in CPlayer)CPlayer
msgSkill(const MsgSkill *m) (defined in CPlayer)CPlayer
msgStandUp(const MsgStandUp *m) (defined in CPlayer)CPlayer
name_Player [protected]
operator<< (defined in Player)Player [friend]
pass(const Coordinates &to)CPlayer
Player(const MsgPlayerCreate *m) (defined in Player)Player [inline]
position_name_Player [protected]
printDebug(std::ostream &os) const (defined in Player)Player [inline, protected, virtual]
resetTackleZone()Player [inline]
resetTurn()Player [inline, virtual]
setAction(enum eAction action)Player [inline]
setCoordinates(const Coordinates &coord)CPlayer
setHasBlocked()Player [inline]
setHasPlayed()Player [inline]
SkillList typedef (defined in Player)Player
st_ (defined in Player)Player [protected]
standUp()CPlayer
status_Player [protected]
stringify(enum eStatus status)Player [inline, static]
stringify(enum eAction action)Player [inline, static]
stringify(enum eEffort effort)Player [inline, static]
stringify(enum eSkill skill)Player [inline, static]
team_id_Player [protected]
useSkill(enum eSkill skill)Player [inline]
will_prone_ (defined in Player)Player [protected]
~CPlayer() (defined in CPlayer)CPlayer [virtual]
~Player() (defined in Player)Player [inline, virtual]
Generated on Mon Apr 5 21:17:32 2010 for Stechec/TBT by  doxygen 1.6.3