| action_ (defined in Player) | Player | [protected] |
| addSkillDouble(const char *skill) | Player | |
| addSkillNormal(const char *skill) | Player | |
| ag_ (defined in Player) | Player | [protected] |
| av_ (defined in Player) | Player | [protected] |
| block(CPlayer *opponent) | CPlayer | |
| CPlayer(CRules *r, const MsgPlayerCreate *m) (defined in CPlayer) | CPlayer | |
| declareAction(enum eDeclaredAction action) | CPlayer | |
| getAction() const | Player | [inline] |
| getAg() const | Player | [inline] |
| getAgility() (defined in Player) | Player | |
| getAgReducted() (defined in Player) | Player | |
| getArmourValue() (defined in Player) | Player | |
| getAv() const | Player | [inline] |
| getAvReducted() (defined in Player) | Player | |
| getCasualties() (defined in Player) | Player | |
| getCompletions() (defined in Player) | Player | |
| getDisplay() (defined in Player) | Player | |
| getId() const (defined in Player) | Player | [inline] |
| getInjuriesAsString() (defined in Player) | Player | |
| getInterceptions() (defined in Player) | Player | |
| getMa() const | Player | [inline] |
| getMaReducted() (defined in Player) | Player | |
| getMaRemain() const | Player | [inline] |
| getMissNextMatch() (defined in Player) | Player | |
| getMostValuablePlayer() (defined in Player) | Player | |
| getMovementAllowance() (defined in Player) | Player | |
| getName() const (defined in Player) | Player | [inline] |
| getName() (defined in Player) | Player | |
| getNigglingInjuries() (defined in Player) | Player | |
| getPlayerPicture() const | CPlayer | |
| getPlayerPosition() const | CPlayer | |
| getPosition() const (defined in Player) | Player | [inline] |
| getPosition() (defined in Player) | Player | |
| getPositionName() const (defined in Player) | Player | [inline] |
| getPositionTitle() (defined in Player) | Player | |
| getSkillList() const | Player | [inline] |
| getSkills() | Player | |
| getSkillsAsString() (defined in Player) | Player | |
| getSkillsDouble() (defined in Player) | Player | |
| getSkillsNormal() (defined in Player) | Player | |
| getSt() const | Player | [inline] |
| getStarPlayerPoints() (defined in Player) | Player | |
| getStatus() const | Player | [inline] |
| getStReducted() (defined in Player) | Player | |
| getStrength() (defined in Player) | Player | |
| getTeam() (defined in Player) | Player | |
| getTeamId() const (defined in Player) | Player | [inline] |
| getTouchDowns() (defined in Player) | Player | |
| getValue() (defined in Player) | Player | |
| has_blocked_ (defined in Player) | Player | [protected] |
| has_played_ (defined in Player) | Player | [protected] |
| hasBlocked() const | Player | [inline] |
| hasPlayed() const | Player | [inline] |
| hasSkill(enum eSkill skill) const | Player | [inline] |
| hasUsedSkill(enum eSkill skill) const | Player | [inline] |
| id_ | Player | [protected] |
| ip (defined in Player) | Player | |
| ma_ (defined in Player) | Player | [protected] |
| ma_remain_ (defined in Player) | Player | [protected] |
| move(const Position &to) | CPlayer | |
| msgBlock(const MsgBlock *m) (defined in CPlayer) | CPlayer | |
| msgDeclareAction(const MsgDeclare *m) (defined in CPlayer) | CPlayer | |
| msgPlayerKnocked(const MsgPlayerKnocked *m) (defined in CPlayer) | CPlayer | |
| msgPlayerKO(const MsgPlayerKO *m) (defined in CPlayer) | CPlayer | |
| msgPlayerMove(const MsgMove *m) (defined in CPlayer) | CPlayer | |
| msgPlayerPos(const MsgPlayerPos *m) (defined in CPlayer) | CPlayer | |
| msgPlayerStatus(const MsgPlayerStatus *m) (defined in CPlayer) | CPlayer | |
| msgSkill(const MsgSkill *m) (defined in CPlayer) | CPlayer | |
| name_ | Player | [protected] |
| operator<< (defined in Player) | Player | [friend] |
| pass(const Position &to) | CPlayer | |
| Player(const MsgPlayerCreate *m) (defined in Player) | Player | [inline] |
| Player(Team *team) (defined in Player) | Player | |
| playername (defined in Player) | Player | |
| pos_ | Player | [protected] |
| position_name_ | Player | [protected] |
| removeAllSkillsDouble() (defined in Player) | Player | |
| removeAllSkillsNormal() (defined in Player) | Player | |
| reset() (defined in Player) | Player | |
| resetTurn() | Player | [inline] |
| setAction(enum eDeclaredAction action) | Player | [inline] |
| setAgility(int ag) (defined in Player) | Player | |
| setAgReducted(int n) (defined in Player) | Player | |
| setArmourValue(int av) (defined in Player) | Player | |
| setAvReducted(int n) (defined in Player) | Player | |
| setCasualties(int ca) (defined in Player) | Player | |
| setCompletions(int com) (defined in Player) | Player | |
| setDisplay(const char *display) (defined in Player) | Player | |
| setHasBlocked() | Player | [inline] |
| setHasPlayed() | Player | [inline] |
| setInterceptions(int in) (defined in Player) | Player | |
| setMaReducted(int n) (defined in Player) | Player | |
| setMissNextMatch(bool b) (defined in Player) | Player | |
| setMostValuablePlayer(int mvp) (defined in Player) | Player | |
| setMovementAllowance(int ma) (defined in Player) | Player | |
| setName(const char *name) (defined in Player) | Player | |
| setNigglingInjuries(int ni) (defined in Player) | Player | |
| setPosition(const Position &pos) | CPlayer | |
| setPosition(const char *posistionTitle) (defined in Player) | Player | |
| setStReducted(int n) (defined in Player) | Player | |
| setStrength(int st) (defined in Player) | Player | |
| setTouchDowns(int td) (defined in Player) | Player | |
| SkillList typedef (defined in Player) | Player | |
| st_ (defined in Player) | Player | [protected] |
| standUp() | CPlayer | |
| status_ | Player | [protected] |
| stringify(enum eStatus status) (defined in Player) | Player | [inline, static] |
| stringify(enum eDeclaredAction action) (defined in Player) | Player | [inline, static] |
| stringify(enum eRealAction action) (defined in Player) | Player | [inline, static] |
| stringify(enum eSkill skill) (defined in Player) | Player | [inline, static] |
| subMa(int dep) | CPlayer | |
| team_id_ | Player | [protected] |
| useSkill(enum eSkill skill) | Player | [inline] |
| will_prone_ (defined in Player) | Player | [protected] |
| ~CPlayer() (defined in CPlayer) | CPlayer | [virtual] |
| ~Player() (defined in Player) | Player | [inline, virtual] |
| ~Player() (defined in Player) | Player | [virtual] |
1.4.7