| Ball() (defined in Ball< T >) | Ball< T > | [inline] |
| getOwner() const | Ball< T > | [inline] |
| getPosition() const | Ball< T > | [inline] |
| owner_ | Ball< T > | [protected] |
| pos_ | Ball< T > | [protected] |
| setOwner(T *player) | Ball< T > | [inline] |
| setPosition(const Position &pt) | Ball< T > | [inline] |
| ~Ball() (defined in Ball< T >) | Ball< T > | [inline, virtual] |
1.4.7