Api Class Reference
[Client API]

User interface for graphical interface, AI, etc.This class is really the "bridge" between the "coach" (whether it would be a human or a computer) and the rules engine. More...

#include <Api.hh>

Inheritance diagram for Api:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 Api (CRules *rules)
Game informations

Following methods are all accessors... Feel free to call them whenever you want. It's cheap !

int turn () const
 Get the current turn.
int half () const
 Get the current half.
int myTeamId () const
 Grab your team id.
int getActiveTeamId () const
 Get the active team id for the current turn.
Coordinates ball () const
 Get ball coordinates.
const CPlayergetBallOwner () const
 Get ball owner.
const char * gameStateString () const
 Get the stringified version of game state.
int canMakeRequest () const
 Whether or not it is time to us to make a request (begin action, standup, move, pass, block, end turn, etc.
int mustMakeChoice () const
 Whether or not it is time to us to make a choice (accept result, reroll, use skill, etc.
int teamId (const Coordinates &coord)
 Get the player team id at the specified coordinates.
int selectTeam (int team_id)
 Select team to fetch information from.
const CTeamgetTeam () const
 Get the selected team.
int selectPlayer (int player_id)
 Select player to fetch information from.
int selectSkilledPlayer (int player_id)
 Select player to use a skill with.
int playerId (const Coordinates &coord)
 Get the player id at the specified coordinates.
const CPlayergetPlayer () const
 Get the selected player.
const CPlayergetPlayer (int player_id)
 Get a player, of the selected team.
const CPlayergetPlayer (const Coordinates &coord)
 Get a player on the field.
const CPlayergetActivePlayer () const
 Get the active player.
int actionPossibleNumber ()
 Get the number of possible actions for the selected player.
int actionPossible (int index) const
 Get a possible action for the selected player.
int effortPossibleNumber ()
 Get the number of possible efforts for the selected player.
int effortPossible (int index) const
 Get a possible efforts for the selected player.
int isEffortPossible (int effort) const
 Determine if an effort is currently possible for the selected player.
int moveLength (const Coordinates &to)
 Length that a move will take to the specified destination for the for selected player.
int moveDifficulty (int step)
 Difficulty to move from the precedent square for a specified step.
Coordinates movePath (int step)
 Where the player will be on the field at this step.
int movePossible (const Coordinates &to)
 Determine if a move is possible for the selected player to the specified destination.
int blockDicesNumber (const Coordinates &to) const
 Determine the number of block dices to be rolled for the selected player.
int blockDicesNumberPadding () const
 Determine the padding value used by blockDicesNumber function.
int throwDifficulty (const Coordinates &to) const
 Difficulty to throw the ball to the specified destination for the selected player.
int remainingTime () const
 Get the remaining time, for the turn.
int isTimerPaused () const
 Determine if the timer is paused or not.
const WeathergetWeather () const
 Get the current weather.
Requests

Following methods are all possible requests (action, etc.).

Functions can return SUCCESS, or any error code defined in common/Constants.hh

Remember that even if they return success, a request may or may not be accepted later by the server.

int doEndTurn ()
 End the current turn.
int doCalmDown ()
 Calm down after a touchdooown.
int doCelebrate ()
 Celebrate the end of the match.
int doMoveTurnMarker ()
 Move the turn marker.
int doAskIllegalProcedure ()
 Ask for an illegal procedure.
int doChooseKickoff (bool kickoff)
 Choose to kick off or receive.
int doPlacePlayer (const Coordinates &coord)
 Place the selected player, before a kick off.
int doPlaceTeam (int formation_id)
 Place our team, according to a registered formation, before a kick off.
int doEndPlacement ()
 End team's placement, before a kick off.
int doPlaceBall (const Coordinates &coord)
 Place the ball, on the kick off.
int doGiveBall (int p)
 Give the ball to one of your player, if the ball goes out of field on kick off.
int doReroll (bool reroll)
 Reroll or accept the last dice roll.
int doUseSkill (enum eSkill skill, bool useIt)
 Use a skill of the selected player.
int doBeginAction (enum eAction action)
 Begin an action for the selected player.
int doEndAction ()
 End action of active player.
int doChooseBlockDice (int n)
 After a block effort, choose which block dice to use.
int doBlockPush (int n)
 After a block effort, push the defender to the selected square.
int doFollow (bool follow)
 After a block effort, choose to follow the defender.
int doEffort (enum eEffort effort, const Coordinates &to)
 Do the selected player perform an effort.
int doStandUpPlayer ()
 Stand up the selected player.
int doMovePlayer (const Coordinates &to)
 Move the selected player.
int doBlockPlayer (int def_p)
 Block with the selected player.
int doPassPlayer (const Coordinates &to)
 Throw the ball to the specified coordinates.
int doCheatDice (int roll)
 Choose the next dice result.
int sendChatMessage (const std::string &msg)
 Send a chat message.
int sendDebugRequest ()
 Request both server and clients to print a debug trace.

Detailed Description

User interface for graphical interface, AI, etc.

This class is really the "bridge" between the "coach" (whether it would be a human or a computer) and the rules engine.

For all methods asking for a change (eg. moving player), remember that even if they return success, a request may or may not be accepted later by the server.


Member Function Documentation

int Api::actionPossible ( int  index  )  const [inline]

Get a possible action for the selected player.

Parameters:
index Action index, in the range [0, actionPossibleNumber() - 1].
Attention:
Always call actionPossibleNumber() just before.
Returns:
Action that this player may perform.

References BAD_ARGUMENT.

int Api::actionPossibleNumber (  )  [inline]

Get the number of possible actions for the selected player.

Returns:
The number of possible actions

References Player::getAction(), CMatch::getField(), Player::getStatus(), Field< T >::hasAdjacentPlayer(), Player::hasPlayed(), and BaseApi< CRules >::rules_.

Coordinates Api::ball (  )  const [inline]

Get ball coordinates.

Returns:
Return the ball coordinates, (-1, -1) if outside.

References Match< T >::getBall(), Ball< T >::getCoordinates(), BaseRules::getState(), GS_INITGAME, GS_WAIT, and BaseApi< CRules >::rules_.

int Api::blockDicesNumber ( const Coordinates to  )  const [inline]

Determine the number of block dices to be rolled for the selected player.

Parameters:
to Coordinates of blocked player.
Returns:
Always a positive value if the block is possible. (padding - number of dices) if blocked player's coach'll choose dice, (padding + number of dices) else.

References blockDicesNumberPadding(), Coordinates::col, CMatch::getField(), Field< T >::getNbBlockDices(), Field< T >::getPlayer(), Player::getStatus(), INVALID_REQUEST, Coordinates::isNear(), Coordinates::row, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Map::drawBlock().

int Api::blockDicesNumberPadding (  )  const [inline]

Determine the padding value used by blockDicesNumber function.

Returns:
Padding value used by blockDicesNumber function.

Referenced by blockDicesNumber(), and sdlvisu::Map::drawBlock().

int Api::canMakeRequest (  )  const [inline]

Whether or not it is time to us to make a request (begin action, standup, move, pass, block, end turn, etc.

). It checks if we didn't already send a request to server. Though it doesn't check game state.

Returns:
1 if it is time to us to make a request, 0 else.

References BaseApi< CRules >::rules_.

Referenced by ConsoleInput::process(), sdlvisu::VisuPlayer::update(), and sdlvisu::ActionPopup::update().

int Api::doBeginAction ( enum eAction  action  )  [inline]

Begin an action for the selected player.

Parameters:
action Action to begin.

References CTeam::beginAction(), BaseRules::getState(), GS_INITGAME, GS_WAIT, INVALID_REQUEST, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::VisuPlayer::beginAction().

int Api::doBlockPlayer ( int  def_p  )  [inline]

Block with the selected player.

Note:
Begin an ACT_BLOCK or ACT_BLITZ action before.
Parameters:
def_p The defender id, on the other team.

References CPlayer::block(), BaseRules::getState(), GS_INITGAME, GS_WAIT, and BaseApi< CRules >::rules_.

int Api::doBlockPush ( int  n  )  [inline]

After a block effort, push the defender to the selected square.

Note:
Wait for the right server reponse before calling it.
Parameters:
n A number between 0 and 2, depending on the previous returned server message.

References BaseCRules::getCoachId(), BaseRules::getState(), GS_INITGAME, GS_PUSH, GS_WAIT, INVALID_REQUEST, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::doCheatDice ( int  roll  )  [inline]

Choose the next dice result.

Parameters:
roll Next result to obtain, between 1 and number of dice faces.

References BAD_ARGUMENT, BaseRules::getState(), GS_WAIT, MsgCheatDice::next_result, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::doChooseBlockDice ( int  n  )  [inline]

After a block effort, choose which block dice to use.

Note:
Wait for the right server reponse before calling it.
Parameters:
n A number between 0 and 2, depending on the previous returned server message.

References BaseCRules::getCoachId(), BaseRules::getState(), GS_BLOCK, GS_INITGAME, GS_REROLL, GS_WAIT, INVALID_REQUEST, MsgReroll::reroll, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), SendingQueue::storeBlockDiceChoice(), and SUCCESS.

int Api::doChooseKickoff ( bool  kickoff  )  [inline]

Choose to kick off or receive.

Parameters:
kickoff true if coach want to kick off. false if coach want to receive.

References gameStateString(), BaseRules::getState(), GS_DRAWKICKER, GS_WAIT, INVALID_REQUEST, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::doEffort ( enum eEffort  effort,
const Coordinates to 
) [inline]

Do the selected player perform an effort.

Note:
Begin a compatible action before.
TODO: Provide an action/effort compatibility list.
Parameters:
effort Effort to perform.
to Towards which square to perform the effort.

References CPlayer::block(), CPlayer::foul(), CMatch::getField(), Field< T >::getPlayer(), BaseRules::getState(), GS_INITGAME, GS_WAIT, CPlayer::handoff(), INVALID_REQUEST, CPlayer::move(), CPlayer::pass(), BaseApi< CRules >::rules_, and CPlayer::standUp().

int Api::doEndAction (  )  [inline]

End action of active player.

Note:
It is not mandatory, just a convenience for user interfaces.

References CTeam::endAction(), BaseRules::getState(), GS_INITGAME, GS_WAIT, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::VisuPlayer::autoSelectEffort().

int Api::doFollow ( bool  follow  )  [inline]

After a block effort, choose to follow the defender.

Note:
Wait for the right server reponse before calling it.
Parameters:
follow true if following is wanted, else false.

References BaseCRules::getCoachId(), BaseRules::getState(), GS_FOLLOW, GS_INITGAME, GS_WAIT, INVALID_REQUEST, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::doGiveBall ( int  p  )  [inline]

Give the ball to one of your player, if the ball goes out of field on kick off.

Parameters:
p Player id to give the ball.

References BAD_PLAYER, gameStateString(), getPlayer(), BaseRules::getState(), Player::getStatus(), GS_INITGAME, GS_TOUCHBACK, GS_WAIT, INVALID_REQUEST, MsgBallOwner::player_id, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

Referenced by sdlvisu::Map::update().

int Api::doMovePlayer ( const Coordinates to  )  [inline]

Move the selected player.

Note:
Beggin an ACT_MOVE or ACT_BLITZ or ACT_PASS or ACT_TRANSMIT action before.

References BaseRules::getState(), GS_INITGAME, GS_WAIT, CPlayer::move(), and BaseApi< CRules >::rules_.

int Api::doPassPlayer ( const Coordinates to  )  [inline]

Throw the ball to the specified coordinates.

Note:
Begin an ACT_PASS action before.
Parameters:
to Where to throw the ball.

References BaseRules::getState(), GS_INITGAME, GS_WAIT, CPlayer::pass(), and BaseApi< CRules >::rules_.

int Api::doPlaceBall ( const Coordinates coord  )  [inline]
int Api::doPlacePlayer ( const Coordinates coord  )  [inline]

Place the selected player, before a kick off.

Note:
If there is already a player on this square, he will be placed in the reserve.
Parameters:
coord Coordinates to place the player. (-1,-1) to place the player in the reserve. Any other coordinates out of team's zone do the same.

References Coordinates::col, gameStateString(), BaseRules::getState(), GS_INITGAME, GS_INITKICKOFF, GS_WAIT, INVALID_REQUEST, MsgPlayerCoord::player_id, Coordinates::row, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

Referenced by sdlvisu::VisuPlayer::update().

int Api::doPlaceTeam ( int  formation_id  )  [inline]

Place our team, according to a registered formation, before a kick off.

Note:
All standing players will be sent back to the reserve at first, before placing the players according to the formation.
Attention:
FIXME: Adds formations number and names to XML schema, see ticket29.
Parameters:
formation_id Formation identifier in the range [1, 4].

References gameStateString(), BaseRules::getState(), Player::getStatus(), GS_INITGAME, GS_INITKICKOFF, GS_WAIT, INVALID_REQUEST, MAX_PLAYER, CTeam::placeTeam(), MsgPlayerCoord::player_id, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::doReroll ( bool  reroll  )  [inline]

Reroll or accept the last dice roll.

Parameters:
reroll true if coach want to reroll, false to accept the result.

References Team< T >::canUseReroll(), gameStateString(), BaseCRules::getCoachId(), BaseRules::getState(), GS_BLOCK, GS_INITGAME, GS_REROLL, GS_WAIT, INVALID_REQUEST, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::doStandUpPlayer (  )  [inline]

Stand up the selected player.

Note:
Begin an ACT_MOVE or ACT_BLITZ or ACT_PASS or ACT_TRANSMIT action before.

References BaseRules::getState(), GS_INITGAME, GS_WAIT, BaseApi< CRules >::rules_, and CPlayer::standUp().

Referenced by sdlvisu::VisuPlayer::autoSelectEffort().

int Api::doUseSkill ( enum eSkill  skill,
bool  useIt 
) [inline]

Use a skill of the selected player.

Parameters:
skill The skill the player will use or not... SK_UNASSIGNED to not use any of the skills asked.
useIt Whether or not use the skill.

References BAD_PLAYER, BaseCRules::getCoachId(), BaseRules::getState(), GS_INITGAME, GS_REROLL, GS_SKILL, GS_WAIT, Player::hasSkill(), INVALID_REQUEST, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), Player::stringify(), and SUCCESS.

int Api::effortPossible ( int  index  )  const [inline]

Get a possible efforts for the selected player.

Parameters:
index Effort index, in the range [0, effortPossibleNumber() - 1].
Attention:
Always call effortPossibleNumber() just before.
Returns:
Effort that this player may perform.

References BAD_ARGUMENT.

int Api::effortPossibleNumber (  )  [inline]
const char * Api::gameStateString (  )  const [inline]

Get the stringified version of game state.

Mainly useful for debugging.

Returns:
The current game state.

References BaseRules::getState(), and BaseApi< CRules >::rules_.

Referenced by doCalmDown(), doCelebrate(), doChooseKickoff(), doEndPlacement(), doGiveBall(), doPlaceBall(), doPlacePlayer(), doPlaceTeam(), and doReroll().

const CPlayer * Api::getActivePlayer (  )  const [inline]

Get the active player.

Returns:
The active player, or NULL if none.

References Match< T >::getActiveTeamId(), BaseCRules::getCoachId(), and BaseApi< CRules >::rules_.

int Api::getActiveTeamId (  )  const [inline]

Get the active team id for the current turn.

Returns:
The active team id in the range [0,1].

References Match< T >::getActiveTeamId(), and BaseApi< CRules >::rules_.

Referenced by sdlvisu::VisuPlayer::update(), and sdlvisu::ActionPopup::update().

const CPlayer * Api::getBallOwner (  )  const [inline]

Get ball owner.

Returns:
Return the ball owner, NULL if none.

References Match< T >::getBall(), Ball< T >::getOwner(), BaseRules::getState(), GS_INITGAME, GS_WAIT, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::VisuPlayer::updateStatus().

const CPlayer * Api::getPlayer ( const Coordinates coord  )  [inline]

Get a player on the field.

Parameters:
coord A coordinates on the field
Returns:
The player standing in this field coordinates, or NULL if there is nobody.

References CMatch::getField(), Field< T >::getPlayer(), and BaseApi< CRules >::rules_.

const CPlayer * Api::getPlayer ( int  player_id  )  [inline]

Get a player, of the selected team.

Parameters:
player_id The identifiant of this player.
Returns:
The chosen player, or NULL if it doesn't exists.
const CPlayer * Api::getPlayer (  )  const [inline]

Get the selected player.

Returns:
The selected player.

Referenced by doGiveBall(), sdlvisu::VisuPlayer::update(), and sdlvisu::Map::update().

const CTeam * Api::getTeam (  )  const [inline]

Get the selected team.

Returns:
The selected team, or NULL if none was chosen.

Referenced by sdlvisu::Panel::update().

const Weather * Api::getWeather (  )  const [inline]

Get the current weather.

Note:
TODO FOR EXTRA RULES.

References BaseRules::getState(), Match< T >::getWeather(), GS_INITGAME, GS_WAIT, and BaseApi< CRules >::rules_.

int Api::half (  )  const [inline]

Get the current half.

Returns:
The current half.

References BaseApi< CRules >::rules_.

int Api::isEffortPossible ( int  effort  )  const [inline]

Determine if an effort is currently possible for the selected player.

Parameters:
effort Effort that this player may want to perform.
Attention:
Always call effortPossibleNumber() just before.
Returns:
1 if this effort is possible, 0 else.

References BAD_ARGUMENT.

Referenced by sdlvisu::VisuPlayer::autoSelectEffort().

int Api::isTimerPaused (  )  const [inline]

Determine if the timer is paused or not.

Returns:
1 if the timer is paused, 0 else.

References Match< T >::getTimer(), Timer::isPaused(), and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Panel::update().

int Api::moveDifficulty ( int  step  )  [inline]

Difficulty to move from the precedent square for a specified step.

Parameters:
step The step (starting from 0 to move_length - 1) of the current movement projection.
Returns:
The number of tackles zone for this step.
Note:
You have to make a successful call to moveLength before.

References BAD_ARGUMENT, Player::getAg(), CMatch::getField(), Field< T >::getNbTackleZones(), Field< T >::getTackleZonesMalus(), Player::hasSkill(), and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Map::drawPath().

int Api::moveLength ( const Coordinates to  )  [inline]

Length that a move will take to the specified destination for the for selected player.

Parameters:
to Coordinates of destination.
Returns:
The number of case the selected player will have to do, or 0 if that move can't be made.

References Coordinates::col, CMatch::getField(), CField::getPath(), Coordinates::row, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Map::drawPath().

Coordinates Api::movePath ( int  step  )  [inline]

Where the player will be on the field at this step.

Parameters:
step The current step (starting from 0 to move_length - 1) of the current movement projection.
Returns:
Coordinates on the field.
Note:
You have to make a successful call to moveLength before.

Referenced by sdlvisu::Map::drawPath().

int Api::movePossible ( const Coordinates to  )  [inline]

Determine if a move is possible for the selected player to the specified destination.

Parameters:
to Coordinates of destination.
Returns:
1 if this move is possible, 0 else.

References Coordinates::col, CMatch::getField(), CField::getPath(), Coordinates::row, and BaseApi< CRules >::rules_.

int Api::mustMakeChoice (  )  const [inline]

Whether or not it is time to us to make a choice (accept result, reroll, use skill, etc.

). It checks if we didn't already reply to server question. Though it doesn't check game state.

Returns:
1 if it is time to us to make a choice, 0 else.

References BaseApi< CRules >::rules_.

Referenced by ConsoleInput::process(), sdlvisu::VisuPlayer::update(), and sdlvisu::Map::update().

int Api::myTeamId (  )  const [inline]

Grab your team id.

Returns:
A team identifiant, in the range [0, 1].

References BaseCRules::getCoachId(), and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Panel::setTurn(), sdlvisu::VisuPlayer::update(), sdlvisu::Map::update(), and sdlvisu::ActionPopup::update().

int Api::playerId ( const Coordinates coord  )  [inline]

Get the player id at the specified coordinates.

Parameters:
coord A coordinates on the field.
Returns:
A player id, or -1 if there is nobody at this coordinates.

References Coordinates::col, CMatch::getField(), Field< T >::getPlayer(), Coordinates::row, and BaseApi< CRules >::rules_.

int Api::remainingTime (  )  const [inline]

Get the remaining time, for the turn.

Returns:
The remaining time, in second.

References Timer::getAllowedTime(), BaseRules::getState(), Match< T >::getTimer(), Timer::getTimeRemaining(), GS_WAIT, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Panel::update().

int Api::selectPlayer ( int  player_id  )  [inline]

Select player to fetch information from.

Further call to all other API function will return information for that player.

Parameters:
player_id Player identifier, in the range [1, MAX_PLAYER].
Attention:
It is reset when selectTeam is called.

References BAD_PLAYER, and SUCCESS.

Referenced by sdlvisu::VisuPlayer::autoSelectEffort(), sdlvisu::VisuPlayer::beginAction(), sdlvisu::VisuPlayer::update(), and sdlvisu::VisuPlayer::updateStatus().

int Api::selectSkilledPlayer ( int  player_id  )  [inline]

Select player to use a skill with.

Further call to Api::doUseSkill(...) will concern this player.

Parameters:
player_id Player identifier, in the range [1, MAX_PLAYER].

References BAD_PLAYER, BaseApi< CRules >::rules_, and SUCCESS.

Referenced by sdlvisu::Game::hasMoreSteps().

int Api::selectTeam ( int  team_id  )  [inline]

Select team to fetch information from.

Further call to all other API function will return information for that team.

Parameters:
team_id 0 or 1 to select by team identifiant.

References BAD_ARGUMENT, BaseRules::getState(), CMatch::getTeam(), GS_WAIT, BaseApi< CRules >::rules_, and SUCCESS.

Referenced by sdlvisu::VisuPlayer::autoSelectEffort(), sdlvisu::VisuPlayer::beginAction(), sdlvisu::VisuPlayer::update(), sdlvisu::Panel::update(), and sdlvisu::VisuPlayer::updateStatus().

int Api::sendChatMessage ( const std::string &  msg  )  [inline]

Send a chat message.

Can be called every time.

Parameters:
msg Message to send.

References BAD_ARGUMENT, BaseRules::getState(), GS_WAIT, MsgChat::msg, BaseApi< CRules >::rules_, BaseCRules::sendPacket(), and SUCCESS.

int Api::teamId ( const Coordinates coord  )  [inline]

Get the player team id at the specified coordinates.

Parameters:
coord A coordinates on the field.
Returns:
A team id, or -1 if there is nobody at this coordinates.

References Coordinates::col, CMatch::getField(), Field< T >::getPlayer(), Coordinates::row, and BaseApi< CRules >::rules_.

int Api::throwDifficulty ( const Coordinates to  )  const [inline]

Difficulty to throw the ball to the specified destination for the selected player.

Parameters:
to Coordinates of destination.
Returns:
The required dice roll result for a successful throw.

References Coordinates::col, Coordinates::distance(), Player::getAg(), Match< T >::getBall(), Ball< T >::getCoordinates(), CMatch::getField(), Field< T >::getNbTackleZones(), Ball< T >::getOwner(), Player::hasSkill(), INVALID_REQUEST, Coordinates::row, and BaseApi< CRules >::rules_.

Referenced by sdlvisu::Map::drawThrow().

int Api::turn (  )  const [inline]

Get the current turn.

Returns:
The current turn in the range of [1, 8], or 0 if in other state (kickoff, ...)

References BaseApi< CRules >::rules_.


The documentation for this class was generated from the following files:
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