Api Member List

This is the complete list of members for Api, including all inherited members.
actionPossible(int index) const Api [inline]
actionPossibleNumber()Api [inline]
Api(CRules *rules) (defined in Api)Api [inline]
ball() const Api [inline]
BaseApi(CRules *rules) (defined in BaseApi< CRules >)BaseApi< CRules >
blockDicesNumber(const Coordinates &to) const Api [inline]
blockDicesNumberPadding() const Api [inline]
canMakeRequest() const Api [inline]
doAskIllegalProcedure()Api [inline]
doBeginAction(enum eAction action)Api [inline]
doBlockPlayer(int def_p)Api [inline]
doBlockPush(int n)Api [inline]
doCalmDown()Api [inline]
doCelebrate()Api [inline]
doCheatDice(int roll)Api [inline]
doChooseBlockDice(int n)Api [inline]
doChooseKickoff(bool kickoff)Api [inline]
doEffort(enum eEffort effort, const Coordinates &to)Api [inline]
doEndAction()Api [inline]
doEndPlacement()Api [inline]
doEndTurn()Api [inline]
doFollow(bool follow)Api [inline]
doGiveBall(int p)Api [inline]
doMovePlayer(const Coordinates &to)Api [inline]
doMoveTurnMarker()Api [inline]
doPassPlayer(const Coordinates &to)Api [inline]
doPlaceBall(const Coordinates &coord)Api [inline]
doPlacePlayer(const Coordinates &coord)Api [inline]
doPlaceTeam(int formation_id)Api [inline]
doReroll(bool reroll)Api [inline]
doStandUpPlayer()Api [inline]
doUseSkill(enum eSkill skill, bool useIt)Api [inline]
effortPossible(int index) const Api [inline]
effortPossibleNumber()Api [inline]
gameStateString() const Api [inline]
getActivePlayer() const Api [inline]
getActiveTeamId() const Api [inline]
getBallOwner() const Api [inline]
getEventsHistory() constBaseApi< CRules >
getPlayer() const Api [inline]
getPlayer(int player_id)Api [inline]
getPlayer(const Coordinates &coord)Api [inline]
getState() constBaseApi< CRules >
getStateString() constBaseApi< CRules >
getTeam() const Api [inline]
getTeamId() constBaseApi< CRules >
getTeamNumber() constBaseApi< CRules >
getWeather() const Api [inline]
half() const Api [inline]
isBusy() constBaseApi< CRules >
isEffortPossible(int effort) const Api [inline]
isTimerPaused() const Api [inline]
moveDifficulty(int step)Api [inline]
moveLength(const Coordinates &to)Api [inline]
movePath(int step)Api [inline]
movePossible(const Coordinates &to)Api [inline]
mustMakeChoice() const Api [inline]
myTeamId() const Api [inline]
playerId(const Coordinates &coord)Api [inline]
remainingTime() const Api [inline]
rules_BaseApi< CRules > [protected]
selectPlayer(int player_id)Api [inline]
selectSkilledPlayer(int player_id)Api [inline]
selectTeam(int team_id)Api [inline]
sendChatMessage(const std::string &msg)Api [inline]
sendDebugRequest()Api [inline]
setEventHandler(Event *evp)BaseApi< CRules >
teamId(const Coordinates &coord)Api [inline]
throwDifficulty(const Coordinates &to) const Api [inline]
turn() const Api [inline]
~Api() (defined in Api)Api [inline]
~BaseApi() (defined in BaseApi< CRules >)BaseApi< CRules > [virtual]
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