| actionPossible(int index) const | Api | [inline] |
| actionPossibleNumber() | Api | [inline] |
| Api(CRules *rules) (defined in Api) | Api | [inline] |
| ball() const | Api | [inline] |
| BaseApi(CRules *rules) (defined in BaseApi< CRules >) | BaseApi< CRules > | |
| declarationPossible(int index) const | Api | [inline] |
| declarationPossibleNumber() | Api | [inline] |
| doAskIllegalProcedure() | Api | [inline] |
| doBlockPlayer(int def_p) | Api | [inline] |
| doBlockPush(int n) | Api | [inline] |
| doCheatDice(int roll) | Api | [inline] |
| doChooseBlockDice(int n) | Api | [inline] |
| doChooseKickoff(bool kickoff) | Api | [inline] |
| doDeclare(enum eDeclaredAction action) | Api | [inline] |
| doEndPlacement() | Api | [inline] |
| doEndTurn() | Api | [inline] |
| doFollow(bool follow) | Api | [inline] |
| doGiveBall(int p) | Api | [inline] |
| doMovePlayer(const Point &to) | Api | [inline] |
| doMoveTurnMarker() | Api | [inline] |
| doPassPlayer(const Point &to) | Api | [inline] |
| doPlaceBall(const Point &pos) | Api | [inline] |
| doPlacePlayer(const Point &pos) | Api | [inline] |
| doReroll(bool reroll) | Api | [inline] |
| doStandUpPlayer() | Api | [inline] |
| doUseSkill(enum eSkill skill, bool useIt) | Api | [inline] |
| gameStateString() const | Api | [inline] |
| getBallOwner() const | Api | [inline] |
| getPlayer() const | Api | [inline] |
| getPlayer(int player_id) | Api | [inline] |
| getPlayer(const Point &pos) | Api | [inline] |
| getState() const | BaseApi< CRules > | |
| getStateString() const | BaseApi< CRules > | |
| getTeam() const | Api | [inline] |
| getTeamId() const | BaseApi< CRules > | |
| getTeamNumber() const | BaseApi< CRules > | |
| getWeather() const | Api | [inline] |
| half() const | Api | [inline] |
| isBusy() const | BaseApi< CRules > | |
| moveDifficulty(int step) | Api | [inline] |
| moveLength(const Point &to) | Api | [inline] |
| movePath(int step) | Api | [inline] |
| movePossible(const Point &to) | Api | [inline] |
| myTeamId() const | Api | [inline] |
| playerId(const Point &pos) | Api | [inline] |
| remainingTime() const | Api | [inline] |
| rules_ | BaseApi< CRules > | [protected] |
| selectPlayer(int player_id) | Api | [inline] |
| selectSkilledPlayer(int player_id) | Api | [inline] |
| selectTeam(int team_id) | Api | [inline] |
| sendChatMessage(const std::string &msg) | Api | [inline] |
| setEventHandler(Event *evp) | BaseApi< CRules > | |
| teamId(const Point &pos) | Api | [inline] |
| turn() const | Api | [inline] |
| ~Api() (defined in Api) | Api | [inline] |
| ~BaseApi() (defined in BaseApi< CRules >) | BaseApi< CRules > | [virtual] |
1.4.7