AIApp Member List

This is the complete list of members for AIApp, including all inherited members.
AIApp(int argc, char **argv) (defined in AIApp)AIApp
evAction(int team_id, int player_id, enum eAction action)Event [inline, virtual]
evBallCoord(const Coordinates &old_coord, const Coordinates &new_coord)Event [inline, virtual]
evBallOwner(int old_team_id, int old_player_id, int team_id, int player_id)Event [inline, virtual]
evBlockDice(int team_id, int dice)Event [inline, virtual]
evBlockPush(int team_id, const Coordinates &coord, int nb_squares, const Coordinates squares[], int chosen_square)Event [inline, virtual]
evBlockResult(int team_id, int player_id, int opponent_player_id, int nb_dices, enum eBlockDiceFace result[3], int dice_chooser_id, bool reroll)Event [inline, virtual]
evCancelGame(int)Event [inline, virtual]
evCelebration()Event [inline, virtual]
evChat(int coach_id, const std::string &msg)Event [inline, virtual]
evDrawKicker(int team_id, bool is_a_question)Event [inline, virtual]
evEffort(int team_id, int player_id, enum eEffort effort, const Coordinates &to)Event [inline, virtual]
evEndGame()Event [inline, virtual]
evEndTurn(int team_id)Event [inline, virtual]
Event() (defined in Event)Event [inline]
evFollow(int team_id, int follow)Event [inline, virtual]
evHalf(int half)Event [inline, virtual]
evIllegal(int team_id, int was_token, enum eError error)Event [inline, virtual]
evInitGame()Event [inline, virtual]
evKickOff(int team_id)Event [inline, virtual]
evMoveTurnMarker()Event [inline, virtual]
evNewTurn(int team_id, int cur_half, int cur_turn)Event [inline, virtual]
evPlaceTeam(int team_id)Event [inline, virtual]
evPlayerCoord(int team_id, int player_id, const Coordinates &old_coord, const Coordinates &new_coord)Event [inline, virtual]
evPlayerCreate(int team_id, int player_id)Event [inline, virtual]
evPlayerKnocked(int team_id, int player_id)Event [inline, virtual]
evPlayerMaRemain(int team_id, int player_id, int old_ma_remain, int new_ma_remain)Event [inline, virtual]
evPlayerStatus(int team_id, int player_id, enum eStatus old_status, enum eStatus status)Event [inline, virtual]
evRequestProcessed(int team_id)Event [inline, virtual]
evReroll(int team_id, bool reroll)Event [inline, virtual]
evResult(int team_id, int player_id, enum eRoll roll_type, int result, int modifier, int required, bool reroll, enum eSkill skill)Event [inline, virtual]
evSkill(int team_id, int player_id, enum eSkill skill, int choice)Event [inline, virtual]
evTimer(bool pause)Event [inline, virtual]
evTouchBack(int team_id)Event [inline, virtual]
evTouchdooown(int team_id, int player_id)Event [inline, virtual]
evTurnOver(enum eTurnOverMotive motive)Event [inline, virtual]
~AIApp() (defined in AIApp)AIApp [virtual]
~Event() (defined in Event)Event [inline, virtual]
Generated on Mon Apr 5 21:17:26 2010 for Stechec/TBT by  doxygen 1.6.3