, including all inherited members.
| AIApp(int argc, char **argv) (defined in AIApp) | AIApp | |
| evAction(int team_id, int player_id, enum eAction action) | Event | [inline, virtual] |
| evBallCoord(const Coordinates &old_coord, const Coordinates &new_coord) | Event | [inline, virtual] |
| evBallOwner(int old_team_id, int old_player_id, int team_id, int player_id) | Event | [inline, virtual] |
| evBlockDice(int team_id, int dice) | Event | [inline, virtual] |
| evBlockPush(int team_id, const Coordinates &coord, int nb_squares, const Coordinates squares[], int chosen_square) | Event | [inline, virtual] |
| evBlockResult(int team_id, int player_id, int opponent_player_id, int nb_dices, enum eBlockDiceFace result[3], int dice_chooser_id, bool reroll) | Event | [inline, virtual] |
| evCancelGame(int) | Event | [inline, virtual] |
| evCelebration() | Event | [inline, virtual] |
| evChat(int coach_id, const std::string &msg) | Event | [inline, virtual] |
| evDrawKicker(int team_id, bool is_a_question) | Event | [inline, virtual] |
| evEffort(int team_id, int player_id, enum eEffort effort, const Coordinates &to) | Event | [inline, virtual] |
| evEndGame() | Event | [inline, virtual] |
| evEndTurn(int team_id) | Event | [inline, virtual] |
| Event() (defined in Event) | Event | [inline] |
| evFollow(int team_id, int follow) | Event | [inline, virtual] |
| evHalf(int half) | Event | [inline, virtual] |
| evIllegal(int team_id, int was_token, enum eError error) | Event | [inline, virtual] |
| evInitGame() | Event | [inline, virtual] |
| evKickOff(int team_id) | Event | [inline, virtual] |
| evMoveTurnMarker() | Event | [inline, virtual] |
| evNewTurn(int team_id, int cur_half, int cur_turn) | Event | [inline, virtual] |
| evPlaceTeam(int team_id) | Event | [inline, virtual] |
| evPlayerCoord(int team_id, int player_id, const Coordinates &old_coord, const Coordinates &new_coord) | Event | [inline, virtual] |
| evPlayerCreate(int team_id, int player_id) | Event | [inline, virtual] |
| evPlayerKnocked(int team_id, int player_id) | Event | [inline, virtual] |
| evPlayerMaRemain(int team_id, int player_id, int old_ma_remain, int new_ma_remain) | Event | [inline, virtual] |
| evPlayerStatus(int team_id, int player_id, enum eStatus old_status, enum eStatus status) | Event | [inline, virtual] |
| evRequestProcessed(int team_id) | Event | [inline, virtual] |
| evReroll(int team_id, bool reroll) | Event | [inline, virtual] |
| evResult(int team_id, int player_id, enum eRoll roll_type, int result, int modifier, int required, bool reroll, enum eSkill skill) | Event | [inline, virtual] |
| evSkill(int team_id, int player_id, enum eSkill skill, int choice) | Event | [inline, virtual] |
| evTimer(bool pause) | Event | [inline, virtual] |
| evTouchBack(int team_id) | Event | [inline, virtual] |
| evTouchdooown(int team_id, int player_id) | Event | [inline, virtual] |
| evTurnOver(enum eTurnOverMotive motive) | Event | [inline, virtual] |
| ~AIApp() (defined in AIApp) | AIApp | [virtual] |
| ~Event() (defined in Event) | Event | [inline, virtual] |