VisuApp.hh
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00017 #ifndef VISUAPP_HH_
00018 # define VISUAPP_HH_
00019
00020 # include "tools.hh"
00021 # include "InputTextSurface.hh"
00022 # include "SDLWindow.hh"
00023 # include "Sprite.hh"
00024 # include "Surface.hh"
00025 # include "TextSurface.hh"
00026 # include "VirtualSurface.hh"
00027 # include "Lua.hh"
00028 # include "app/App.hh"
00029
00030 BEGIN_NS(sdlvisu);
00031
00032 class Game;
00033
00038 class VisuApp
00039 {
00040 public:
00041 VisuApp(lua_State *l);
00042 ~VisuApp();
00043
00045 int init(lua_State* l);
00046
00048 int run(lua_State* l);
00049
00050
00051 static const char className[];
00052 static Luna<VisuApp>::RegType methods[];
00053
00054 private:
00055 void loadResources();
00056 void unloadResources();
00057
00058 int menuStep();
00059
00061 int scanTeamDir();
00062
00065 int loadTeamInfo();
00066
00067 void displayTeamInfo();
00068
00069 App* app_;
00070 SDLWindow win_;
00071 VirtualSurface* screen_;
00072 Surface bg_;
00073 Surface bg_hi_;
00074 Game* g_;
00075
00076 TextSurface create_;
00077 TextSurface create_port_;
00078 TextSurface create_port_form_;
00079
00080 TextSurface join_;
00081 TextSurface join_host_;
00082 TextSurface join_port_;
00083 InputTextSurface join_host_form_;
00084 InputTextSurface join_port_form_;
00085
00086 TextSurface team_title_surf_;
00087 Surface team_emblem_surf_;
00088 Surface team_back_surf_;
00089 Surface team_forth_surf_;
00090 TextSurface team_name_surf_;
00091 TextSurface coached_by_surf_;
00092 TextSurface coach_name_surf_;
00093
00094 std::string coach_name_;
00095 std::string team_name_;
00096 std::string team_emblem_path_;;
00097
00098 std::vector<std::string> team_file_names_;
00099 std::vector<std::string>::const_iterator tfn_iter_;
00100
00101 bool emblem_has_focus_;
00102 };
00103
00104 END_NS(sdlvisu);
00105
00106 #endif